![]() ![]() That way you can experiment with the different categories and upgrades to see how those bonuses intersect with your playstyle. We recommend mixing different styles of equipment, at least earlier on when you don’t have fully upgraded sets to choose from. Kin equipment is very powerful in terms of raw stats, but it’s also tremendously heavy and upgrades add to weight as well. The list above is in order based on the game’s scale, meaning going down the list means more expensive upgrades and much higher weight. What you can equip is limited by your carrying capacity, which you of course can upgrade in the castle. For example, Sanguine provides additional Lifesteal Runes on top of what you already have from the Enchantress. There are 11 Armor Sets in Rogue Legacy 2, each one unique and providing stats and bonuses favorable to a variety of playstyles. Some Unity bonuses provide different effects besides stats. For example, getting Ammonite to its first Unity bonus nets you +30 armor, but Drowned only gives +15 strength. The value of the bonus varies pretty wildly. The thresholds for Unity bonuses proc at 20%, 50%, and 100%. The exception is the trinket, which gets 10% per upgrade. Related: Rogue Legacy 2 Gold Farming Tipsįor every piece, each stage is worth 5%. You can upgrade the castle for higher Ore gains and more sources such as breakables. You will also need Ore in addition to Gold, which drops from chests and certain enemies. Upgrading a piece, which you can do once you find the pieces repeated times in the castle, ups the base Unity percentage. Once you hit certain percentage thresholds, that stat will go up and the menu will fill in the blanks if you haven’t already. ![]() Each category has its own stat association, as listed above. Selecting a piece not only gives you regular stat bumps, but there’s also a Unity score. Kin – Return Damage (scaled with Vitality).But it helps to know what’s coming so you can plan what to invest in, right? So here’s a full Rogue Legacy 2 equipment Unity guide. From unlocking better loot via the Soul Shop to re-finding the same pieces over and over for upgrades, you won’t be maxing anything out on your first playthrough. This means that, using the game's rounding, we will deal 24.19 damage for Crowstorm as an Archmage.Of all the ways to make those numbers go up in Rogue Legacy 2, dumping resources into the Blacksmith’s Forge may take the most time and investment. As an example, let's assume the enemy you are fighting has a base damage of 50, and you have an armor rating of 20. Each increase in Armor reduces the amount of damage that is received by the player. Spell Damage = Spell Damage Modifier * Base IntelligenceĪssuming our values above, let's play as an Archmage casting Crow Storm. Armor Armor dictates how much damage one can withstand. you wouldn't want a large area of effect spell to have massive damage per shot, and vice versa). The Spell Damage Modifier changes the damage dealt on a per-spell basis, making some spells more or less powerful dependent on their function (e.g. This value determines the effect our class has on our base intelligence.įor example, if we have an archmage, the calculation would be thus (using our base calculation above): Intelligence = Class Intelligence Modifier + Base Intelligence) Meaning our base intelligence for other calculations would be 31. There are three calculations that must be done for this value.īase Intelligence = 25 + (Magic Damage Upgrade * 2) + Equipmentįor example, if we had a mage that had a 3 magic upgrade and no equipment value, our base intelligence would be: Intelligence dictates the effectiveness of attacks that use mana. Given our above equation, the Knight modifier of "1" would give us the same result. This modifier alters the above equation with specific variables. Let's assume he has a weapon modifier of +1 strength, and an upgrade of +.50 strength. There are two strength/damage modifiers, the Base Damage Modifier and the Class Damage Modifier.īase Damage Modifier Base Strength Formulaīase Strength = 25 + (Attack Upgrade * 2) + EquipmentĪs an example, let's take the Knight, who has a base strength of 1. Strength, also known as Damage when speaking to the Blacksmith, dictates how much damage one deals against enemies. Your received damage (rounded by the game's rules) would be 45. When we plug in our values to the initial formula, we get: When you take damage while holding this Relic, you gain 100 mana - it can even go over your mana threshold. Although some classes may have abysmally low mana, Cosmic Insight can give them a good injection of it. Received Damage = Enemy Base Damage * Received Damage ModifierĪs an example, let's assume the enemy you are fighting has a base damage of 50, and you have an armor rating of 20. In Rogue Legacy 2, every class can now regenerate mana by hitting enemies, which makes spells a lot easier to use. Armor dictates how much damage one can withstand.
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